![]() This is done over four levels: Memories, Happiness, Fear and Fantasy. Having fallen into a coma, he becomes trapped in his own mind, and in order to bring himself back to consciousness, he must repair the different sections of his brain. Unsurprisingly, the story revolves around eponymous hero Jim. But I suppose if Sonic The Hedgehog can be a software star, then so can a humble earthworm called Jim. Sounds more like something Mr Spock from Star Trek would've said when giving his opinion on the cause of unexplained holes in a planet's soil, than the title of an action/adventure platform game. As you can see from the screenshots, the game doesn't suffer quite so badly from that blurry, fuzzy look that so many N64 games do.Įarthworm Jim. Unlike many other games in the 3D genre, EWJ3D manages to look pretty unique thanks to the originality of its subject matter and the inherent cleverness of the technology used.īy mixing the usual textured polygons with voxel technology (volumetric pixels, a way of rendering graphics that is better for smooth lines), the overall result is a much smoother and more "natural"-looking environment. This isn't just a game with trippy visuals, it's weird all the way to the core. It's all a bit surreal, but it's nice to see that the whole design of the game, right down to the puzzles, echoes the weirdness. Like a number of other (notably European) recent N64 titles of this nature though, the subject matter and humor is what will set this apart from the Marios and Banjo-Kazooies. Jim runs, jumps and does the usual kind of stuff that goes with the platform-game-hero gig. The gameplay mechanics are obviously the kind of thing you'd expect from a game of this nature. All this stuff is mixed with The Bovine Special Elite, which are psychotic, gun-toting cows (obviously), Disco Zombies-which kind of speak for themselves and weirdness like baked-bean lava flows, supermarket shelves full of corn flakes and toxic fairgrounds. Hence we find characters and situations from the previous 2D games, such as Psycrow, Evil the Cat, Professor Monkey-For-A-Head and Number 4. There's stuff he loves, stuff he hates and stuff he's always wanted to do mixed up with lots of things from his memory. ![]() To do this he must wander through "themed" bits of his dreaminess, and each of the themes deals with certain psychological, um.thingies. Completely unconscious, but trapped within a world of his own weird fantasies, Jim will have to explore the 3D platform-like recesses of his mind in order to try to fix his brain. Apparently, a severe blow to Jim's head has sent him completely barking mad, and he now finds himself trapped within the confines of his own psyche. So what's in store? Well, immediate assumptions can be made from the title this one's in 3D.thanks to a fortunate arrival at the third installment in the series coninciding with the necessity for all N64 games to be in 3D.Īs ever, the underlying concept is a bit on the wacky side. We say "final" (because Interplay is asserting the fact), but chances are that if this one is successful we'll probably see at least a few more. Thanks to Scottish developer Vis Interactive though, a "final" episode is set for release before the end of the year. Although not in the ranks of the Marios and Sonics of this world, he's certainly a number of steps above the Jersey Devil, Spyros, Bubsys and Aero the Acro-Bat (remember him?).Īfter selling some serious numbers on the 16-Bit systems, it was long thought that due to the lengthy hiatus, Jim was gone forever. ![]() Earthworm Jim has always been one of those characters who is surprisingly a lot more popular than you'd expect.
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